Level 04
Intensive
In-class

Archviz Film School

Beyond
just
moving
cameras,
a
thorough
exploration
of
planning
and
executing
animation
through
dramaturgy,
composition,
timing,
post
and
audio.
Another
level
in
creative
storytelling
with
the
exciting
additional
dimensions
of
motion
and
time
in
the
mix.

In-class experience

The in-class course is held at the loft headquarters of Brick Visual in Budapest, in a well-equipped environment. You will have the chance to see what life is like at one of the top archviz studios, where dozens of high-end archviz creations are made daily. In the breaks, you can connect with other artists of the Brick community in a welcoming, home-like atmosphere.

What you will learn?

Prep description

Before the course starts, the following learning materials (presentations, video materials, exercises) are provided for you to view and do.

Chapter 01  - Cameras advanced,  photography approach, understanding the camera of the reference

Chapter 02  - Lighting - following the reference

Chapter 03  - Render settings

Chapter 04  - Frame buffer settings

Chapter 05  - Post-production

Chapter 06  - Matte-painting

Prep description

Before the course starts, the following learning materials (presentations, video materials, exercises) are provided for you to view and do.

Chapter 01  - Basics of 3ds max

Chapter 02  - Polygonal modeling basics

Chapter 03  - Polygonal modeling advanced

Chapter 04  - Introduction of Materials

Chapter 05  - Camera Basics

Chapter 06  - Interactive and Production Rendering

Chapter 07  - Introduction to Lighting

Chapter 08 - Introduction to Scene Manager

Chapter 09 - Assets and Proxies

Chapter 10 - Basics of Adobe Photoshop

Prep description

Before the course starts, the following learning materials (presentations, video materials, exercises) are provided for you to view and do.

Chapter 01 - Essence of an image

Chapter 02 - Lighting - following the reference

Chapter 03 - Production render settings

Chapter 04 - Frame buffer settings

Chapter 05 - Post-Production workflow

Chapter 06 - Matte-painting

Chapter 07 - Scene Manager

Introduction and Presentations

  • Virtual office tour and a round of introductions
  • Introduction to the art of archviz
  • Composition Basics
  • Lighting moods presentation
  • References presentation
  • Reference game challenge with review

Drafting

  • What to think about an image? overall workflow
  • Discussing random drafts: Why good? What can be improved?
  • Interactive workshop - Making draft together
  • Individual exercise - Drafting

Optimization

  • Draft check, heavy reference help
  • Scene manager introduction
  • Introduction to how to manage and optimize a scene
  • Optimizing a bad version of a scene 
  • Continuing drafts using the scene manager

Mentoring

  • Q&A of Home lectures
  • Mentoring

Mentoring and Review

  • Mentoring
  • Review session I.

Introduction and presentations

  • Virtual office tour and a round of introductions
  • Introduction to the art of archviz
  • The art of good composition and its importance
  • Prep Exercises review and Q&A

Model preparation to production

  • Export and import
  • Basic File Cleaning
  • Start a project
  • Export-Import Exercises, Proxies, cleaning files. Transferring files.

Camera and Shaders

  • Basics of architecture photography
  • VRay Materials
  • Exercises Shading

Lighting

  • Practice within mentor-assisted sessions
  • Focusing on composition and lighting
  • Creation of colored clay renders
  • Students prepare 4 colored clay renders
  • Review session

Approaching an Architectural Project I.

  • Following a given reference

Introduction and Overview

  • Virtual office tour and introductions
  • Introduction to the art of archviz
  • Presentation of references
  • Discussing random drafts: What makes them good? What can be improved?

Drafting

  • Creating a draft in front of students, riddle style
  • Discussion on scene manager, matte painting, and AI
  • Practice-based workshop: Working on a provided image

Camera and Lighting Setup by using reference

  • Creating cameras with light cache and finding references
  • Camera check before lunch
  • Finalizing one draft by the end of the day

Advanced Camera Work

  • Working on previously selected other camera(s)
  • Review session at the end of the day

Simulated Production Day

  • Simulating a real production day with a "boring" fixed camera setup
  • Personal project option (selected or free references)

Introduction and presentations

  • What is Archviz Animation
  • Theoretical part of archviz movie making: Workflow, schedule, pipeline, teamwork, client communication, storyline
  • Project structure

Camera movements and transitions

  • Camera movements and transitions
  • Real photo shooting - outdoor and greenbox
  • Practice based-workshop - working on the shoots

Storyboard

  • The purpose of storyboarding
  • Camera positioning, staging and simplified perspective
  • Working with Vantage
  • Project Intro
  • Practice based-workshop - camera

Editing

  • Davinci Resolve
  • Editing to music
  • Practice based-workshop - editing

Making Animatic

  • Review of animatics from previous day
  • Practice-based workshop - Fixing the animatics by the comments
  • Voting the best animatic of the student’s versions

Vegetation with iToo Forest Pack

  • Discuss the feedback received on the review
  • Creating a Forest Pack from scratch
  • Individual exercise - Creating vegetation based on reference
  • Individual exercise - Creating vegetation in a specific scene
  • Mentoring - Continuing drafts

Post-production

  • How to make a good image with Post-production
  • Matte-painting techniques
  • Reference following using Check Layers
  • Post-production exercise with review

Using AI tools

  • Introduction of AI
  • AI enhance and upscale
  • AI in-paint and PS structuring
  • Interactive workshop - Enhance an image with AI
  • Individual exercise - Improve a draft with AI

Mentoring

  • Q&A
  • Mentoring

Mentoring and Review

  • Mentoring
  • Review session I.

References and Post-Production

  • Referencing Basics
  • Introduction to Post-Production Workflow
  • Scene Manager Tools
  • Post-Production Exercises

Drafting

  • Introduction to Drafting
  • Demo - Drafting Approach
  • Basic Drafting Exercises

Approaching an Architectural Project II.

  • Approaching an Architectural Project IV.
  • Full on training with mentors

Approaching an Architectural Project III.

  • Approaching an Architectural Project IV.
  • Full on training with mentors

Review and Wrap up

  • Review and Q&A

Review and Detail Preview

  • Review session
  • Continue to detailed preview phase

Personal Project Drafts

  • Drafts with personal references in different projects

Finalization and Review

  • Fine-tuning the drafts
  • Final reviews

Tyflow and Phoneix FD

  • Tyflow
  • Phoneix FD
  • Practice based-workshop: Tyflow and Phonex FD

Rendering I.

  • References
  • Lighting and Rendering
  • Animation render setup basics
  • Practice-based workshop - Setting lights by following references
  • Scene optimization for render
  • Rendering test on workstations to check the time

Rendering II.

  • Practice-based workshop - Optimization the scenes for render, max. 30 mins/frame and continue to setup the lights and FX plugins on the other scenes
  • Sending out shots for rendering

Advanced Post-production and compositing

  • Advanced post-production and compositing with Fusion
  • Fusion on real-life examples (using Multimatte, RGB and alpha masks, usage of Z-depth, sky replace, zdepth, cryptomatte, fog)
  • Practice based workshop - post-production and compositing
  • Introduction and presentations

Finalization

  • Sounds effects, post effects
  • Practice based workshop - finalizing the movie.
  • Update the final movie, Color grading the final shots, Render out the final movie

Discuss the feedback received on the review

  • Discuss the feedback received on the review
  • Mentoring

Mentoring

  • Mentoring

One day - one image

  • Create a brand new picture in one day

Mentoring

  • Mentoring

Mentoring and Review

  • Mentoring
  • Review session II.
  • Closure presentation, summary, conclusions

Unreal engine production

  • Anatomy of a project and importing and UNREAL FILE STRUCTURE
  • 3ds max and unreal pipeline: Datasmith, BP, assets, migration, reference viewer, FBX Cinematics: Workflow BP, skeletal mesh and Cinematics
  • Practice-based workshop

Character in Unreal

  • Import in Unreal
  • Retargetting Animations
  • Anima to Unreal
  • Character: Practice-based workshop

Tyflow and Phoneix FD in Unreal

  • Tyflow to Unreal Import Workflow
  • Phoniex FD to Unreal Import Workflow
  • Tyflow and Phoniex FD: Practice-based workshop

Unreal Port-production and Postprocess volume

  • Unreal Post-production Settings and Postprocess Volume
  • Animation render setup Basics and appropriate use of rendering CVARS
  • Fusion on real-life examples (using Multimatte, RGB and alpha masks, usage of Z-depth) Skyreplace, zdepth, cryptomatte, fog)

Finalization

  • Update the final movie
  • Color grading the final shots
  • Render out the final movie
  • Q&A

Assessment test

With the assessment, you can put your newly acquired archviz knowledge to test to see how well you fare. Also, to be considered for a paid 3D artist position at Brick Visual, this test is compulsory.

Evaluation and career counseling

Within an individual counseling session, we discuss the results of your assessment test and your performance throughout the course. Based on the evaluation, we provide career advice or decide if you receive a job offer from us.

Student Works

Who is the course for?

Before you book your seat, please make sure this is the right course for you by checking the list below.
It's for you if
  • You are looking to transition into the field of architectural visualization.
  • You are a 3D artist who wants to learn animation skills to expand your services.
  • You have intermediate 3ds Max skills and basic movie editing knowledge
  • You ideally have a general level of competency in elements and principles of design, composition, 3D modelling, real-world lighting, and visual storytelling.

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It's NOT for you if
  • You are only interested in creating better-quality renders via technical aspects, without applying artistic principles
  • You don’t want to/know how to work with Vray, 3ds Max, software
  • You’re only focused on technical rendering improvements, without interest in artistic principles.
  • You’re under 18, lack intermediate English skills, or cannot spend a month in Budapest for the course.

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Gain
specialized skills

As architectural concepts and client expectations increasingly involve animation, the demands on 3D artist's skills expand significantly from several aspects.
Animation and editing
Brick artists as your mentors
Personalized feedback
Post-production and animation extras
Practical assignments
Composition and color management skills
Movie production workflow
Real-life projects
Review sessions
Render management

Further Benefits

Certificate
Upon successful completion of the course, you will receive a certificate from Brick Visual.
Free Pulze Software
Enjoy a free 6-month license for Scene Manager and a 3-month subscription for Project Dream.
Special Discount
Keep progressing and return to study with Brick Academy! Enjoy a 15% discount on your next course.

Mentors

Torkuma Shija

Creative Director

Andrea Pedrotti

Executive Producer

Nicolo Garonzi

Art Director

Attila Deák

Creative Director

Have a question?

If you have inquiries about payment options, visa applications, or cancellation terms, please visit our FAQ page.
Go to FAQ Page
If your question isn't answered there, do reach out to us via email for more information.
Level 04
Intensive
In-class
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