High-End Image Production Course
The highest level of sharing our expertise, based on the mindset, techniques and workflow used by the creatives at Brick Visual. Completing the course successfully opens up endless possibilities in career advancement for a senior 3D artist.
Optional online participation
What you will learn?
Prep description
Before the course starts, the following learning materials (presentations, video materials, exercises) are provided for you to view and do.
Chapter 01 - Cameras advanced, photography approach, understanding the camera of the reference
Chapter 02 - Lighting - following the reference
Chapter 03 - Render settings
Chapter 04 - Frame buffer settings
Chapter 05 - Post-production
Chapter 06 - Matte-painting
Prep description
Before the course starts, the following learning materials (presentations, video materials, exercises) are provided for you to view and do.
Chapter 01 - Basics of 3ds max
Chapter 02 - Polygonal modeling basics
Chapter 03 - Polygonal modeling advanced
Chapter 04 - Introduction of Materials
Chapter 05 - Camera Basics
Chapter 06 - Interactive and Production Rendering
Chapter 07 - Introduction to Lighting
Chapter 08 - Introduction to Scene Manager
Chapter 09 - Assets and Proxies
Chapter 10 - Basics of Adobe Photoshop
Prep description
Before the course starts, the following learning materials (presentations, video materials, exercises) are provided for you to view and do.
Chapter 01 - Essence of an image
Chapter 02 - Lighting - following the reference
Chapter 03 - Production render settings
Chapter 04 - Frame buffer settings
Chapter 05 - Post-Production workflow
Chapter 06 - Matte-painting
Chapter 07 - Scene Manager
Introduction and Presentations
- Virtual office tour and a round of introductions
- Introduction to the art of archviz
- Composition Basics
- Lighting moods presentation
- References presentation
- Reference game challenge with review
Drafting
- What to think about an image? overall workflow
- Discussing random drafts: Why good? What can be improved?
- Interactive workshop - Making draft together
- Individual exercise - Drafting
Optimization
- Draft check, heavy reference help
- Scene manager introduction
- Introduction to how to manage and optimize a scene
- Optimizing a bad version of a scene
- Continuing drafts using the scene manager
Mentoring
- Q&A of Home lectures
- Mentoring
Mentoring and Review
- Mentoring
- Review session I.
Introduction and presentations
- Virtual office tour and a round of introductions
- Introduction to the art of archviz
- The art of good composition and its importance
- Prep Exercises review and Q&A
Model preparation to production
- Export and import
- Basic File Cleaning
- Start a project
- Export-Import Exercises, Proxies, cleaning files. Transferring files.
Camera and Shaders
- Basics of architecture photography
- VRay Materials
- Exercises Shading
Lighting
- Practice within mentor-assisted sessions
- Focusing on composition and lighting
- Creation of colored clay renders
- Students prepare 4 colored clay renders
- Review session
Approaching an Architectural Project I.
- Following a given reference
Introduction and Overview
- Virtual office tour and introductions
- Introduction to the art of archviz
- Presentation of references
- Discussing random drafts: What makes them good? What can be improved?
Drafting
- Creating a draft in front of students, riddle style
- Discussion on scene manager, matte painting, and AI
- Practice-based workshop: Working on a provided image
Camera and Lighting Setup by using reference
- Creating cameras with light cache and finding references
- Camera check before lunch
- Finalizing one draft by the end of the day
Advanced Camera Work
- Working on previously selected other camera(s)
- Review session at the end of the day
Simulated Production Day
- Simulating a real production day with a "boring" fixed camera setup
- Personal project option (selected or free references)
Introduction and presentations
- What is Archviz Animation
- Theoretical part of archviz movie making: Workflow, schedule, pipeline, teamwork, client communication, storyline
- Project structure
Camera movements and transitions
- Camera movements and transitions
- Real photo shooting - outdoor and greenbox
- Practice based-workshop - working on the shoots
Storyboard
- The purpose of storyboarding
- Camera positioning, staging and simplified perspective
- Working with Vantage
- Project Intro
- Practice based-workshop - camera
Editing
- Davinci Resolve
- Editing to music
- Practice based-workshop - editing
Making Animatic
- Review of animatics from previous day
- Practice-based workshop - Fixing the animatics by the comments
- Voting the best animatic of the student’s versions
Vegetation with iToo Forest Pack
- Discuss the feedback received on the review
- Creating a Forest Pack from scratch
- Individual exercise - Creating vegetation based on reference
- Individual exercise - Creating vegetation in a specific scene
- Mentoring - Continuing drafts
Post-production
- How to make a good image with Post-production
- Matte-painting techniques
- Reference following using Check Layers
- Post-production exercise with review
Using AI tools
- Introduction of AI
- AI enhance and upscale
- AI in-paint and PS structuring
- Interactive workshop - Enhance an image with AI
- Individual exercise - Improve a draft with AI
Mentoring
- Q&A
- Mentoring
Mentoring and Review
- Mentoring
- Review session I.
References and Post-Production
- Referencing Basics
- Introduction to Post-Production Workflow
- Scene Manager Tools
- Post-Production Exercises
Drafting
- Introduction to Drafting
- Demo - Drafting Approach
- Basic Drafting Exercises
Approaching an Architectural Project II.
- Approaching an Architectural Project IV.
- Full on training with mentors
Approaching an Architectural Project III.
- Approaching an Architectural Project IV.
- Full on training with mentors
Review and Wrap up
- Review and Q&A
Review and Detail Preview
- Review session
- Continue to detailed preview phase
Personal Project Drafts
- Drafts with personal references in different projects
Finalization and Review
- Fine-tuning the drafts
- Final reviews
Tyflow and Phoneix FD
- Tyflow
- Phoneix FD
- Practice based-workshop: Tyflow and Phonex FD
Rendering I.
- References
- Lighting and Rendering
- Animation render setup basics
- Practice-based workshop - Setting lights by following references
- Scene optimization for render
- Rendering test on workstations to check the time
Rendering II.
- Practice-based workshop - Optimization the scenes for render, max. 30 mins/frame and continue to setup the lights and FX plugins on the other scenes
- Sending out shots for rendering
Advanced Post-production and compositing
- Advanced post-production and compositing with Fusion
- Fusion on real-life examples (using Multimatte, RGB and alpha masks, usage of Z-depth, sky replace, zdepth, cryptomatte, fog)
- Practice based workshop - post-production and compositing
- Introduction and presentations
Finalization
- Sounds effects, post effects
- Practice based workshop - finalizing the movie.
- Update the final movie, Color grading the final shots, Render out the final movie
Discuss the feedback received on the review
- Discuss the feedback received on the review
- Mentoring
Mentoring
- Mentoring
One day - one image
- Create a brand new picture in one day
Mentoring
- Mentoring
Mentoring and Review
- Mentoring
- Review session II.
- Closure presentation, summary, conclusions
Unreal engine production
- Anatomy of a project and importing and UNREAL FILE STRUCTURE
- 3ds max and unreal pipeline: Datasmith, BP, assets, migration, reference viewer, FBX Cinematics: Workflow BP, skeletal mesh and Cinematics
- Practice-based workshop
Character in Unreal
- Import in Unreal
- Retargetting Animations
- Anima to Unreal
- Character: Practice-based workshop
Tyflow and Phoneix FD in Unreal
- Tyflow to Unreal Import Workflow
- Phoniex FD to Unreal Import Workflow
- Tyflow and Phoniex FD: Practice-based workshop
Unreal Port-production and Postprocess volume
- Unreal Post-production Settings and Postprocess Volume
- Animation render setup Basics and appropriate use of rendering CVARS
- Fusion on real-life examples (using Multimatte, RGB and alpha masks, usage of Z-depth) Skyreplace, zdepth, cryptomatte, fog)
Finalization
- Update the final movie
- Color grading the final shots
- Render out the final movie
- Q&A
Assessment test
With the assessment, you can put your newly acquired archviz knowledge to test to see how well you fare. Also, to be considered for a paid 3D artist position at Brick Visual, this test is compulsory.
Evaluation and career counseling
Within an individual counseling session, we discuss the results of your assessment test and your performance throughout the course. Based on the evaluation, we provide career advice or decide if you receive a job offer from us.
Student Works
Who is the course for?
- You have 3-5 years of experience in 3D art and are looking to advance your skills.
- You are passionate about high-end image production and want to learn the latest techniques.
- You enjoy hands-on, practice-based learning and real-world project simulations.
- You are eager to refine your skills in lighting, rendering, and post-production workflows.
- You are a beginner with less than 3 years of experience in 3D art.
- You are not interested in high-end image production or advanced techniques.
- You prefer theoretical learning over practical, hands-on workshops.
- You are not willing to commit to an intensive, detail-oriented course.